![]() ![]() ![]() Thankfully we also get a lot of help from our producer (Bruce Hayles) at Modus. One day you can be working on level design, the day after do some cutscenes and the next day some shaders. At eXiin, with such a small team, we end up having people that do a bit of everything. Our team is pretty small we have between 5 and 10 people working full-time on Ary, including Fishing Cactus that is in charge of the port for consoles. When our artist Kwanbo joined, he pulled from his own culture all the Korean inspirations the game has. At first, I had the concept of changing seasons, then I started on the gameplay. I started the project by myself at the end of 2016. ![]() The challenge is to give the game a feeling that is strangely familiar but at the same time different enough that players don’t feel like they’ve played that game 100 times already. With Ary and the Secret of Seasons, we are trying to bring back the spirit of gaming classics from the 90’s and early 2000’s. We’re in the heart of Europe and our team represents it well, with employees diverse in nationalities and gender. If you want to see all of the concept art available, follow this link: Please tell us about your studio and Ary and the Secret of Seasons.Įxiin is a small studio based in Brussels, Belgium. Keep reading to hear about the development process behind Ary and the Secret of Seasons and to see plenty of amazing concept art. To prepare for the adventure, we had the opportunity to talk to Exiin CEO and Ary Creator Sebastien Le Touze. Ary and the Secret of Seasons launches September 1. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |